Ch2- Particle Kineamtics 3

Normal-Tangential coordinate systems and relative motion

Vivek Yadav, PhD

Normal-Tangential coordinate systems

In some applications its more convinient to express position as a function of velocity along a path,

  • Racing a car around a track
  • Local path planning

Normal-Tangential coordinate systems

  • Velocity is always tangent to the path, so choose velocity as one direction
  • Normal is the vector from the particle's location to center of curvature.

Velocity vector,

As velocity is always tangent to the path,

$$ \vec{v} = v \hat{u}_t $$

Acceleration

$$ \vec{a} = \frac{d \vec{v}}{dt} $$$$ \vec{a} = \dot{v} \hat{u}_t + v \dot{\hat{u}}_t $$

Computing \( \dot{\hat{u}}_t \)

Intuitive understanding As \( \hat{u}_t \) is tangential vector along the path, its derivative quantifies how much the path is turning at a given instant.

Mathematical derivation

Given distance \( s \) along the path,

$$ \dot{\hat{u}}_t = \frac{d \hat{u}_t}{dt} = \frac{d s}{dt} \frac{d \hat{u}_t}{ds} = v \frac{d \hat{u}_t}{ds} $$

Next investigate \( \frac{d \hat{u}_t}{ds} \)

\( \frac{d \hat{u}_t}{ds} \) is the rate at which direction of velocity is changing with respect to the path. Denote magnitude of \( \frac{d \hat{u}_t}{ds} \) by curvature \( k \).

$$ k(s) = \left| \frac{d \hat{u}_t}{ds} \right| $$

Further,

$$ \hat{u}_t \circ \hat{u}_t = 1$$

Therefore,

$$ \frac{d \hat{u}_t}{ds} \circ \hat{u}_t + \hat{u}_t \circ \frac{d \hat{u}_t}{ds} = 0$$

$$2 \frac{d \hat{u}_t}{ds} \circ \hat{u}_t = 0 $$

Therefore, \( \frac{d \hat{u}_t}{ds} \) is perpendicular to \( \hat{u}_t \).

Define \( \hat{u}_n \) as (only when \( k(s) \neq 0 \)

$$ \hat{u}_n = \frac{d \hat{u}_t / ds}{ \left| d \hat{u}_t /ds \right| } = \frac{1}{k(s)} \frac{d \hat{u}_t}{ds} $$

Rewrite, \( k(s) = 1/\rho(s) \)

$$ \hat{u}_n = \frac{1}{k(s)} \frac{d \hat{u}_t}{ds} = \rho(s) \frac{d \hat{u}_t}{ds} $$

Rearranging

$$\frac{d \hat{u}_t}{ds} = \frac{1}{\rho(s)} \hat{u}_n $$

If path is expressed as \( y = f(x) \), then radius of curvature is given by

$$ \rho(x) = \frac{[1 + (dy/dx)^2]^\frac{3}{2}}{\left| d^2 y / dx^2 \right|} $$

From before,

$$ \vec{a} = \dot{v} \hat{u}_t + v \dot{\hat{u}}_t $$$$ = \dot{v} \hat{u}_t + \frac{v^2}{\rho} \hat{u}_n $$

Where

$$ \rho(x) = \frac{[1 + (dy/dx)^2]^\frac{3}{2}}{\left| d^2 y / dx^2 \right|} $$

if \( y = f(x) \).

Relative motion

$$ \vec{r}_{B/A} = \vec{r}_{AB} = \vec{r}_{B} - \vec{r}_{A} $$$$ \vec{r}_{B/A} = (x_B - x_A) \hat{i} + (y_B - y_A) \hat{j} $$$$ \vec{v}_{B/A} = \dot{\vec{r}}_{B/A} = (\dot{x}_B - \dot{x}_A) \hat{i} + (\dot{y}_B - \dot{y}_A) \hat{j} $$$$ \vec{a}_{B/A} = \dot{\vec{v}}_{B/A}= \ddot{\vec{r}}_{B/A} = (\dot{v}_{x,B} - \dot{v}_{x,A}) \hat{i} + (\dot{v}_{y,B} - \dot{v}_{y,A}) \hat{j} $$

Relative motion

$$\vec{r}_{B} = \vec{r}_{B/A} + \vec{r}_{A} $$$$\vec{v}_{B} = \vec{v}_{B/A} + \vec{v}_{A} $$$$\vec{a}_{B} = \vec{a}_{B/A} + \vec{a}_{A} $$

Differentiating Geometric constraints: Example 1

$$ y_A = L cos(\theta ) $$

$$ x_B = L sin(\theta ) $$

Position

$$ y_A = L cos(\theta ) $$

$$ x_B = L sin(\theta ) $$

Velocity

Taking derivative gives,

$$ v_A = - L \dot{\theta} sin(\theta ) $$

$$ v_B = L \dot{\theta} cos(\theta ) $$

Acceleration

Taking derivative gives,

$$ v_A = - \frac{d (L \dot{\theta} sin(\theta ) )}{dt} = - L \ddot{\theta} sin(\theta ) - L \dot{\theta}^2 cos(\theta ) $$

$$ v_B = \frac{d (L \dot{\theta} cos(\theta ) )}{dt} = L \ddot{\theta} cos(\theta ) - L \dot{\theta}^2 sin(\theta ) $$

Constraint,

$$ L^2 = x_B^2 + y_A^2 $$

Taking derivative gives,

$$ 0 = 2 x_B \dot{x}_B + 2 \dot{y}_A y_A $$

Differentiating Geometric constraints: Example 2

Length of the rope is fixed,

Therefore,

$$L = AB + per(G) + CD + per(H) + EF $$

$$L = (y_P - GI) + per(G) + (y_P-GI-JH) + per(H) + (y_Q - JH) $$

Position

$$L = 2 y_P + y_Q + per(G) -2 GI-2 JH + per(H) $$

Velocity

Taking derivative gives ,

$$ 0 = 2 v_P + v_Q $$

Acceleration

Taking derivative gives ,

$$ 0 = 2 a_P + a_Q $$
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